As an Unreal Engine DevOps Build Engineer, you will be responsible for designing, optimizing, and maintaining automated build pipelines for our Unreal Engine projects. You'll manage CI/CD workflows, improve build performance, oversee source control integrations, and ensure smooth deployment across multiple platforms. Your expertise in automation, scripting, and infrastructure will play a crucial role in streamlining development and maximizing efficiency. If you're passionate about building robust and scalable systems for game development, we'd love to hear from you!

Responsibilities

  • Design, Develop and maintain robust new builds for each platform
  • Monitor and improve on automated builds systems and continuous integration
  • Work with IT to monitor and scale our buildservers
  • Create and maintain documentation of the build/release process
  • Assist release manager during a patch release
  • Provide support for other team members

Requirements

  • Minimum 2 years industry experience
  • Good knowledge of Jenkins
  • Good knowledge of scripting languages like Ruby or Groovy or Python
  • Good knowledge of shell automation using shell/bash/cmd on Linux and/or Windows
  • Familiarity with source control management systems (i.e. Perforce, Git, SVN, etc.)
  • Good communication skills in spoken and written English
  • You are a team player and willing to take responsibility
  • You are willing to experiment and iterate over a specific feature
  • Excellent software design and problem-solving skills

Nice to haves

  • Experience with Ansible
  • Experience with automating C#/C++ builds (msbuild, cmake, etc.)
  • Experience with full-stack development
  • Shipped a project as a Build Engineer